For some reason, when entering the game (I've reset it a couple of times and this perists) now, a character must always be created, but with a name that hasn't been used. If you try to use a name you've already created, it gives a message that the game has already heard of that user. Is this known?
I thought I saw that CodeFenix had a newer version, but I'm not
sure if it's compatible with JSDOOR.
For some reason, when entering the game (I've reset it a couple of times and this perists) now, a character must always be created, but with a name that hasn't been used. If you try to use a name you've already created, it gives a message that the game has already heard of that user. Is this known? I thought I saw that CodeFenix had a newer version, but I'm not sure if it's compatible with JSDOOR. I'm using the command:
jsdoor.exe lord.js -d c:\ele\node%1\door.sys -s %2
With %1 being the node number and %2 being the socket. The variables are being passed properly.
Re: LORD 5 JS Issues... By: Martin Kazmaier to All on Tue Nov 05 2024
01:55 pm
For some reason, when entering the game (I've reset it a couple oftimes and
this perists) now, a character must always be created, but with a namethat
hasn't been used. If you try to use a name you've already created, itgives
a message that the game has already heard of that user. Is this known?I
thought I saw that CodeFenix had a newer version, but I'm not sure ifit's
compatible with JSDOOR. I'm using the command:
jsdoor.exe lord.js -d c:\ele\node%1\door.sys -s %2
With %1 being the node number and %2 being the socket. The variablesare
being passed properly.
You tried deleting the player.bin and state.bin files? -- digital
man (rob)
Sysop: | Kurt Hamm |
---|---|
Location: | Columbia, SC |
Users: | 8 |
Nodes: | 20 (0 / 20) |
Uptime: | 133:54:57 |
Calls: | 2,803 |
Files: | 64 |
Messages: | 854,462 |