Do any of you know of a InterBBSing doorkit I can use with my C++ (Windows)? I use Visual Studio 2015 at the moment. I've tried outdated doorkits like the one used for Barren Realms Elite and InterLord, but having a lot of trouble porting it to a modern compiler; pretty much impossible for me at the moment. I'm looking to see if there is more modern InterBBSing doorkit out there for C++, or even C that can be compiled using MSVS.
Any feedback would be appreciated.
(Windows)? I use Visual Studio 2015 at the moment. I've tried outdated doorkits like the one used for Barren Realms Elite and InterLord, but having a lot of trouble porting it to a modern compiler; pretty much impossible for me at the moment. I'm looking to see if there is more modern InterBBSing doorkit out there for C++, or even C that can be compiled using MSVS.
Any feedback would be appreciated.
Give OpenDoors a shot.
Re: InterBBSing in C++even C that can be compiled using MSVS.
By: Jon Justvig to All on Wed Mar 08 2017 09:23 pm
Do any of you know of a InterBBSing doorkit I can use with my C++
(Windows)? I use Visual Studio 2015 at the moment. I've tried
outdated doorkits like the one used for Barren Realms Elite and
InterLord, but having a lot of trouble porting it to a modern
compiler; pretty much impossible for me at the moment. I'm looking to
see if there is more modern InterBBSing doorkit out there for C++, or
Any feedback would be appreciated.
Give OpenDoors a shot.
look in your ftn inbound dir. I just sent what I have over
look in your ftn inbound dir. I just sent what I have over
Will do.
I've been wanting to run my Legion RPG with InterBBSing features
for a very long time now.
I just know (from my perspective) that that from
what I've seen with older C coded InterBBSing doorkits, it's complex.
When
I get some time, I'll have to take a look at OpenDoors to see if it supports it.
If not, I'll have to see about recoding what I have to something more modern. If I'm able to do that, I wouldn't mind sharing my source for others that are developing door games.
Re: InterBBSing in C++
By: Digital Man to Jon Justvig on Wed Mar 08 2017 10:32 pm
DM,
Re: InterBBSing in C++
By: Jon Justvig to All on Wed Mar 08 2017 09:23 pm
Do any of you know of a InterBBSing doorkit I can use with my C++
(Windows)? I use Visual Studio 2015 at the moment. I've tried
outdated doorkits like the one used for Barren Realms Elite and
InterLord, but having a lot of trouble porting it to a modern
compiler; pretty much impossible for me at the moment. I'm looking to
see if there is more modern InterBBSing doorkit out there for C++, or even C that can be compiled using MSVS.
Any feedback would be appreciated.
Give OpenDoors a shot.
I use OpenDoors currently. I didn't know it had any InterBBSing features. Did I miss something? I'll have to take a closer look. I do use OpenDoors for my door game to do things like printing text and color, even display menus and such over a telnet connection. Not sure what you would call that in technical terms. Thanks for the response.
Re: InterBBSing in C++
By: Jon Justvig to Digital Man on Thu Mar 09 2017 02:28 pm
No, I don't think it doesn't have any specific Inter-BBSing features. I'm not aware of any doorkits that do. Sorry, I missed that requirement in your original post.
Jon, I'm just curious, I'm not familiar with interBBS, what would be involved with such a thing? Is it a way to send data to another BBS that runs the same game or is it something else? I might be interested in working on such a project.
There's also Synchronet's built-in JSON service. Does a good job.
Why not use the DoveNet Data message area for that?Jon, I'm just curious, I'm not familiar with interBBS, what would be
involved with such a thing? Is it a way to send data to another BBS
that runs the same game or is it something else? I might be
interested in working on such a project.
Hadn't checked on this sub-board in awhile and caught this message. InterBBSing is a feature that involves two or more BBSes, such as a League game. Exchanging data between systems. My main issue is the creation of game packets with proper filenames. I am thinking of a system where it takes the first couple characters of the filename for the game, then the other 6 for a time/date system and then an extention of the league number. So it would be something like LG??????.316, the ? being the data/time characters.Why store the date and time in the filename, when the file has the date/time stored in the creation date/time field? That'd give you 6 additional letters for the name of the game packet. I still think that the data message area would be the most ideal method for a multi-game packet.
Re: InterBBSing in C++
By: Jon Justvig to Digital Man on Fri Mar 10 2017 12:49 pm
Jon, I'm just curious, I'm not familiar with interBBS, what would be involved with such a thing? Is it a way to send data to another BBS that runs the same game or is it something else? I might be interested in working on such a project.
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